Trauma – Who should get it and how to use it03/09/2010
I know, I promised this long ago, but it’s hard to slog through WoLs to find all the recent numbers. Just be glad that Blizzard fixed the proc on Trauma or else this post would have been very short. (“Don’t use it.”) I’m going to go class by class, as it’s just easier to discuss that way. The proc, by the way, is called Fountain of Light if you’re looking for it on your own parses.
– And now it’s time for a breakdown –
Druids: You want to pick this mace up, you really do. Trees are absolutely the best class to use this mace, especially as you only lose -one- throughput stat (haste) in taking it, where the other healers lose two (crit and haste). It will proc off of HoT ticks, so being haste soft capped with the proper casting rotation is key to really having this bad boy shine. On fights without aura damage or where the raid is spread out very far, you’ll still see at least 4% of your total healing from the proc. On aura fights, you’ll see that number jump to about 10%. To really maximize Trauma, make sure that you’re using the 4T10 bonus and pick up a Glyph of Rapid Rejuv. You’ll see the usefulness of the proc jump a full 2% that way.
Shaman: I’ve been hearing that this mace is considered best-in-slot, despite being behind in HEP. From what I’ve seen, it can be a very good mace depending on the fight and on the healing assignment. Generally, any fight with constant raid damage where you can roll CH through groups of people is a good time to use it. At those times, you’re likely to see the proc sitting at about 6-8% of your healing, which is a decent chunk. However, if you’re not in those optimal circumstances, you will see a big hit in Trauma’s usefulness. Lucky for you, most of the hard fights can utilize the proc, if your healing lead does assignments correctly. Have a chat with her/him to make sure they’re up to speed. I’d suggest also having a crit/haste weapon in your bags as well, for those times when chain casting CH on clumps of the raid isn’t feasible. If you’re really looking to maximize your Trauma, make sure you’re using 4T10 and casting Riptide every cooldown (but not “eating” it with a CH).
Holy priests: There are two varieties of this spec and one is very much better than the other at using Trauma. Holy priests using Emp. Renew are going to see some decent usage of this proc, especially if they are making sure to use CoH on cooldown on the melee or a similarly bunched up group. Remember to keep PoM on cooldown, too. Generally, a Renew using Holy priest will see about 5% of their healing from the proc under the best conditions, falling to about 3% on non-aura fights. Like shaman, proper assignments are necessary to really get the most out of the proc. A FoL specced Holy priest will not see -nearly- the numbers here. You might be able to squeeze some more out of it if you glyph PoH, but in general you’ll only be seeing about 1-2% of your healing from the proc.
Disc priests: You poor, unloved souls. This weapon is really bad for you since you use no HoTs and it doesn’t proc off glyphed PW:S. The parses I’ve seen have shown most of them with less than 1% of total healing from the proc! You do have the added bonus that the only true throughput stat for you is spellpower, so if you end up getting it for just a spellpower mace, make sure to keep PoM on cooldown at all times. If you get the chance to use Divine Hymn once in a while, that’ll help you out, too. (To clarify, the loss of crit/haste/regen for a Disc priest is extremely minor if there’s a decent spellpower upgrade to be had. PW:S scales horribly with anything but spellpower.)
Healadins: The lack of throughput stats on this is a major issue for you with the added bonus that you need very careful healing usage to get anything out of the proc. Fights with aura damage are a must. You’ll have to be casting Holy Lights (it procs off the glyph) where all of your splash will hit the melee. This means either all the melee is grouped up on the tank (ie. Festergut), one tank is standing close to the melee (ie. BQL) or you’re just pure spamming the melee itself (ie. Sindragosa). Keeping the FoL HoT up on the tank is generally not going to help maximize Trauma, as forgoing any HL spam is just going to decrease its effectiveness. Even under those circumstances, you’re likely to see no more than 5% of your healing from the proc. Healadins with FoL builds should pretty much avoid the weapon altogether, as they’re likely to only see 1% of their healing from the proc, if that.
– So who gets the thing? –
Hands down, druids should get it first as it is best-in-slot without question. After that, shaman should pick it up, followed by Holy priests. After that, I’d most likely give the thing to Disc priests, since spellpower is such a big deal to them and the loss of crit/haste/MP5 on a healadin’s weapon is going to be a bigger loss for them than for just about any other healer. It should be noted that the only healers who should be using Trauma on all fights are druids and possible Holy priests, if they are given proper healing assignments. A note that all these numbers are from 25-man raids. 10-man raids will show a marked drop in the usefulness of the proc, due to fewer people to proc on.
I should probably put this in bold, but… Do not replace Val’anyr with Trauma! You shouldn’t be replacing the legendary with -anything- at this point, in fact. The proc on it scales with healing, so even if the stats on the mace seem to be lacking, you’ll still be getting 10% or more of your healing from it. And that’s effective healing, as the bubbles that aren’t used aren’t counted in the log. Heck, I have seen fights where my #1 heal was the proc. (No lie!) If you are not happy with the amount of Val’anyr procs you are getting, you should examine your healing style first and foremost.
The final thing to keep in mind if you’re using any proccing item: The real key is to cast as much as possible. Cheers!