Expansion announcement – My view on it04/26/2010
For those who don’t know, there was an announcement of progression raiding changes for the expansion. A very quick summary, stolen from MMO-champion:
- 10-Man and 25-Man raids will share the same lockout.
- 10-Man and 25-Man raids difficulty will be as close as possible to each other.
- 10-Man and 25-Man raids will drop the exact same loot, but 25-man will drop a higher quantity of items.
- Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel
- For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.
Not listed, but 10s and 25s will have the same achievements as well, including realm firsts.
I will quit raiding if these go through. If I don’t like the PvP changes, I will probably quit the game.
There have been some very interesting reads in regards to this post, but I call your attention to this one by Larisa and this one by HP. I think they are both spot on about the direction Blizzard is trying to go, to make 25s look more tempting because it will level your guild faster.
I am not in a guild. I am part of a raiding coalition. Therefore any sort of “temptations” they try to give through that system is meaningless.
25s are harder, logistically. The LK fight, for example, is many multitudes harder on 25 than on 10s simply because there are more people to screw up and wipe you. When we killed him on 10s, it was actually not very difficult. We had 10 skilled people who learned quickly how to deal with Defiles. On 25s, you will always have those 5 or so people who are just not as skilled or who keyboard turn or whatever. So you wipe more. Raids are more stressful. They are more difficult to organize. You have a larger range of skills.
Who, really, is going to put up with trying to run a 25-man when they can run it on 10s faster and cheaper? Blizzard says that running 25s will make gearing faster due to more drops, but it takes more effort and longer time to clear a 25-man raid, meaning the reward/time and effort ratio lower unless they jack up the number of drops by a whole heck of a lot. And the achievements being done in either means that all competitive raiding will be moved to the faster/easier 10-mans. Just look at 2v2s! It used to be -the- place to get your Gladiator title and mount, but now that you can’t get those anymore all competitive PvP is done in 3v3s.
“If you run 25-mans for loot or prestige, you’re a terrible person! You should be in it for the fun.” Can 25s be fun? Yes, certainly. Progressive 25s are not, especially when you’re in a position of leadership. It’s about hard work and trying to coax people to play better. Let’s face it, there is always one or two people who will annoy you in any 25-man group. But you know, if I were just playing for nothing but fun, I’d probably never raid anything progressively. I’d hang out on Vent with all my friends and PvP. I play for the challenge and for the rewards that come from beating that challenge.
I would rather Blizzard do away with 25s the way they did 40s. Trying to claim that DPS checks or gear checks are the things that make 25s more difficult is -insulting- and utterly full of it.